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How to Use Orthogonal Mode

Quick answer: Orthogonal mode restricts cursor movement to the X or Y axis of the current coordinate system, so lines snap to 0, 90, 180, or 270 degrees. It’s mutually exclusive with Polar Tracking, turning one on automatically turns the other off, and entity snaps always take priority over it.

What Orthogonal Mode Does

While creating or manipulating entities, the cursor is restricted to moving parallel to the X or Y axis, so lines land on 0, 90, 180, or 270 degrees. As you draw, the rubber-band line follows whichever axis, horizontal or vertical, is currently nearest the cursor.

Toggling It

Any of these:

Important Interactions and Exceptions

Frequently Asked Questions

Can I use Orthogonal mode and Polar Tracking at the same time? No. Turning one on automatically turns the other off.

Does Orthogonal mode always restrict me to true horizontal and vertical? By default, yes, but you can rotate its axes using the SNAPANG system variable if you need a different reference angle.

What happens if an entity snap point is available while Orthogonal mode is on? The entity snap wins. Orthogonal mode gets overruled whenever a snap point is available.

How do I temporarily override my current Orthogonal mode setting without turning it off permanently? Hold down Shift. It reverses whatever the setting currently is for as long as you hold it.

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