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How to Use Lights in BricsCAD

Quick answer: Good lighting is what makes a rendered scene feel realistic. BricsCAD supports point, spot, web, and distant lights, each with general, photometric, geometry, and attenuation properties, plus separate sun and geographic location settings.

The Lighting Glossary

Light System Variables

General Light Properties

Common to every light type: Name, Type (spot, point, web, or distant), On/Off, Shadows (turning them off improves performance), Intensity factor (multiplies Lamp Intensity to produce the Resulting Intensity), Filter color, Plot glyph, and Glyph display.

Photometric Light Properties

Available when LIGHTINGUNITS is 1 or 2:

Geometry Properties

Position (the light’s location), Target (for point, spot, and web lights), and Targeted (toggles the target property).

Attenuation Properties

In the real world, objects appear darker farther from a light source, and attenuation properties simulate this. An alternative is using limits, defining where a light starts and stops shining, which calculates illumination faster. Attenuation applies to spot and point lights only, not photometric lights.

Attenuation properties apply to generic lights only (LIGHTINGUNITS = 0); Inverse Square attenuation applies automatically for photometric lights (LIGHTINGUNITS = 1 or 2).

Rendered Shadow Details

Spotlight Hotspot and Falloff

A spotlight’s hotspot is the area of maximum illumination; falloff is the surrounding, less intense area. Hotspot angle defines the central light cone; Falloff angle defines the full light cone. The closer these two angles are, the sharper the light cone’s edge; the greater the difference, the softer the edge.

Managing Lights

LIGHTLIST opens the Drawing Explorer’s Lights dialog, where you can create new lights, delete them, select them in the drawing, and switch them on or off.

Defining a Light

  1. Launch LIGHT (prompted for a type: Point, Spot, Web, or Distant, defaulting to Web), click New in the Drawing Explorer’s Lights dialog (same prompt), or click a tool button for spot, point, distant, or web light on the Lights toolbar or View/Visualize ribbon tab. You’re prompted for the source position.
  2. Specify a point. You’re prompted for the target position.
  3. Specify a point. You’re prompted to change Name, Intensity factor, Status, Photometry, Hotspot, Falloff, Shadow, Attenuation, or FilterColor, or exit.
  4. Set the properties you want.
  5. Choose Exit to create the light; its glyph displays if LIGHTGLYPHDISPLAY is on.

Web lights can’t be defined if LIGHTINGUNITS is 0.

Editing Lights

  1. Select the light by clicking its glyph, or by selecting it in the Drawing Explorer’s Lights dialog, right-clicking, and choosing Select lights in the drawing.
  2. Edit its properties in the Properties panel.
  3. Press Esc to stop.

Defining the Sun Properties

  1. Launch SUNPROPERTIES; the Drawing Explorer’s Lights dialog opens, showing the sun’s properties in the Editor panel.
  2. Edit the properties.

With LIGHTINGUNITS set to 1 or 2, the sun’s Color property can’t be edited.

Defining the Geographic Location

  1. Launch GEOGRAPHICLOCATION; the Geographic Location dialog opens.
  2. Optionally tick Store geographic location information in drawing.
  3. Optionally tick Use Map Grid coordinate system.
  4. Either type the Latitude and Longitude directly (selecting the correct hemisphere for each), or click Choose location… and select a city and time zone.
  5. If you didn’t choose a time zone in the previous step, choose one from the Time Zones list.
  6. Optionally specify the drawing coordinates corresponding to that location.
  7. Define the direction of north.
  8. Click OK.

Frequently Asked Questions

Can I create a web light with generic (non-photometric) lighting units? No, LIGHTINGUNITS needs to be set to 1 or 2 first.

Does attenuation apply to photometric lights? No, attenuation properties apply only to generic lights; photometric lights use Inverse Square attenuation automatically.

Why can’t I edit the sun’s color property? Check LIGHTINGUNITS, with it set to 1 or 2, the sun’s Color property becomes locked.

What determines whether a spotlight’s edge looks sharp or soft? The difference between its Hotspot angle and Falloff angle, close together for a sharp edge, further apart for a softer one.

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