How to Break Entities in BricsCAD
Quick answer: BREAK removes a portion of an entity, splitting it into two parts. Works on arcs, circles, ellipses, lines, polylines, rays, and infinite lines. Requires two break points; by default, the point you use to select the entity becomes the first break point, though the First option lets you choose a different one.
What Happens to Different Entity Types When Broken
Breaking a circle converts it into an arc. Breaking a ray produces a ray and a line. Breaking an infinite line produces two rays.
Breaking an Entity
- Launch
BREAK. You’re prompted to select the entity to break. - Select it. You’re prompted for a second break point, or to choose First break point, or same as first point (
@). - Choose First break point. You’re prompted for the first break point.
- Specify a point. You’re prompted for the second break point.
- Specify a point; the portion of the entity between the two break points is removed.
Using @ for the second break point sets it identical to the first, splitting the entity into two parts at that single location without actually removing any visible portion, useful for adding a break point without a visible gap.
Frequently Asked Questions
What happens if I break a circle? It converts into an arc, since removing a portion of a closed circle naturally leaves an open curve.
Can I choose a different first break point than the one I used to select the entity? Yes, choose the First break point option after selecting the entity.
How do I split an entity into two parts without removing any visible portion? Use @ (same as first point) for the second break point, which splits the entity at that single location without creating a visible gap.
What happens if I break an infinite line? It splits into two rays, each extending infinitely in one direction from the break point.